Thursday, October 1, 2009

Pacguy gets a nod in the Washington City Paper


Last week's Washington City Paper included a supplemental fall arts guide Titled "State of the Arts." In that Maura Judkis wrote a sneak preview of what's to come in next month's exhibition at Flashpoint. You can see it here.

Monday, August 24, 2009

FINISHED

Sound works, all graphics are edited, all exterior graphics are looking good. I am officially done working on this thing for the time being. All that is left is to play the life out of it to see if it is going to overheat from prolonged periods of gaming. I may add one more fan if it seems to become like an oven on the inside, but other than that I am happy. I will post pictures soon.

Thursday, June 25, 2009

And we're up and running

It took a few attempts and getting monitor drivers, video cards, PCIe extenders, and so on, but the pacguy cabinet is now functional. All that is left are a few of the finishing touches. In the end I decided that Linux was not the best platform for this project so I am now running everything in Windows XP with just plain old MAME32. I will set the OS preferences so that MAME starts and loads the Pacguy rom on Startup. Not the perfect solution, but I have decided that I can live with the windows OS startup screen being there for 2 minutes when you turn the cabinet on. It was either that or dig deeper for tips on how to write command line to get 15hz compatibility in Linux. I will post some pictures soon.

Friday, May 22, 2009

Progress

Well, thanks to our good friends at Dorkbot DC, I can now edit the color proms. Pacguy sports the proper color skin and blue jeans, and we have a bonified hamburger as level 1 bonus fruit. It a bit of trial and error meaning I have to make small changes and test the ROM. By test I mean play until I see that particular sprite in action. This will become a little more complicated as we get to editing the fruits at levels 3-5, but I am certain it CAN be done. If anyone wants to volunteer to play a shitload of Pacguy in alpha, please post and let me know.

Still at a stand still on the hardware. Got a video card that can handle 15hz monitors, but it is PCIe and my small form factor PC only has a PCI expansion slot. So close. If anyone has heard of a good small form factor PC with a PCIe (regular not mini PCIe) expanison slot that is not mega expensive, please let me know so that I can pick it up. More to come soon......

Saturday, April 18, 2009

I can put away my drill





I think I've finished the physical assembly of the cocktail cabinet. It's a tight space, and I had to go through several drill bits, two CPU, and unhook and rehook the JAMMA wiring harness quite a few times to get it together in a clean and secure fashion. Now let's just hope that when I get to the next stage (Hooking up the J-Pac wiring or JAMMA to PC adapter, or in just plain English, the adapter that connects the arcade buttons and monitor to a computer) everything works without much difficulity.

I still haven't figured out the color palletes to finish my Rom, but I am getting close. A very generous computer programmer out there has agreed to help me get the color palletes edited, so I have confidence that this is going to happen a lot smoother then me playing trial and error, entering random numbers in to a hex code that I do not understand.

Here are some pictures of the cabinet in it's current state, and a screen shot of Pacguy being played in Alpha.

Sunday, April 12, 2009

Holy Color Palettes

Who would have thought that something as simple as changing the color in a video game like pacman could be so complex? I had no problem changing the pixel configurations of the sprites using Turaco and the text, but looks like I will be doing my homework and learning a bit of hex in order to change the color palettes so that my figure is not pac-yellow with blue hair. So far the software community has been very helpful explaining all this stuff to a novice such as myself, but it is all still slightly over my head. It will get there, but my hopes are that I leave this process with enough programming knowledge to be able to edit other classic arcade games. Any advice is more than welcome here.

Tuesday, April 7, 2009

Control Panel



Here is the graphics for above the controls on the underlay. A bit of a spin off the original, but reinvented